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Answer by AngryOldMan
with GUI functions and a variable within them to specify whether or not the player has all the "artifacts" then when he does to enables a script with the option to "enable him to control something or...
View ArticleAnswer by Jesse Anders
This won't address all the questions in your post, but the inventory screen doesn't need to be a separate scene. Depending on how you want it to work, it can instead be an overlay or otherwise part of...
View ArticleAnswer by Justin Warner
You're doing a heck of a lot better than most "first timers" here... You kind of broke it up in to pieces...However, the idea for the inventory to be a new scene, in my opinion, is a horrible idea...I...
View ArticleAnswer by burgunfaust
I might just use a separate camera rather than a new scene. Keeping things set up properly across scenes can be a pain, so I would try to avoid that option.
View ArticleAnswer by DaveA
It doesn't look like anyone's mentioned these ideas for persistence: put your inventory into an object which doesn't get destroyed, see this:...
View ArticleAnswer by zmar0519
this is my inventory code(you may need to modify the position values to accomidate for your textures):Inventory.js:var slotSize : float; var slotSpacing : float; var toggleKeys : KeyCode[]; var...
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