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Channel: Answers for "Picking up Artifacts and then Using them"
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Answer by AngryOldMan

with GUI functions and a variable within them to specify whether or not the player has all the "artifacts" then when he does to enables a script with the option to "enable him to control something or...

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Answer by Jesse Anders

This won't address all the questions in your post, but the inventory screen doesn't need to be a separate scene. Depending on how you want it to work, it can instead be an overlay or otherwise part of...

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Answer by Justin Warner

You're doing a heck of a lot better than most "first timers" here... You kind of broke it up in to pieces...However, the idea for the inventory to be a new scene, in my opinion, is a horrible idea...I...

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Answer by burgunfaust

I might just use a separate camera rather than a new scene. Keeping things set up properly across scenes can be a pain, so I would try to avoid that option.

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Answer by DaveA

It doesn't look like anyone's mentioned these ideas for persistence: put your inventory into an object which doesn't get destroyed, see this:...

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Answer by zmar0519

this is my inventory code(you may need to modify the position values to accomidate for your textures):Inventory.js:var slotSize : float; var slotSpacing : float; var toggleKeys : KeyCode[]; var...

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